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I Must Find A Place For Their Souls To Rest

I'm done with the feelings I've learned to know in paradox

Results

https://bram-adams.ghost.io/content/images/2023/08/2023.08.10-21.20.38.png
2023.08.10-21.20.38.png
https://bram-adams.ghost.io/content/images/2023/08/2023.08.10-21.20.16.png
2023.08.10-21.20.16.png
https://bram-adams.ghost.io/content/images/2023/08/2023.08.10-21.15.51.png
2023.08.10-21.15.51.png
https://bram-adams.ghost.io/content/images/2023/08/2023.08.10-21.14.38.png
2023.08.10-21.14.38.png
https://bram-adams.ghost.io/content/images/2023/08/2023.08.10-21.11.18.png
2023.08.10-21.11.18.png

Process

Inspiration (Spoiler Alert for Vinland Saga!)

https://bram-adams.ghost.io/content/images/2023/08/i-must-carry-them-to-a-place-they-can-rest.png
i must carry them to a place they can rest.png

  1. Generate background image with DALL-E
  2. Run the following code

Code

const canvasSketch = require("canvas-sketch");
const p5 = require("p5");

let img;

const preload = (p5) => {
  img = p5.loadImage(
    "assets/DALL·E 2023-08-10 20.56.53 - i must find a place for them to rest.png"
  );
};

const settings = {
  // Pass the p5 instance, and preload function if necessary
  p5: { p5, preload },
  // Turn on a render loop
  animate: false,
};

canvasSketch(({ p5 }) => {
  function rectanglePortion(img, x, y, width, height) {
    let numRows = 15;
    let totalWidth = width - 40; // Subtracting 40 to add some padding
    let rowHeight = height / numRows;

    // Loop through each row
    for (let i = 0; i < numRows; i++) {
      let x = 20; // Starting x position for rectangles
      let y = i * rowHeight; // y position based on current row
      let remainingWidth = totalWidth;
      p5.noStroke()

      // Randomly create rectangles until the row is filled
      while (remainingWidth > 0) {
        let rectWidth = p5.random(20, remainingWidth); // Random width, but not more than the remaining space
        let rectHeight = p5.random(rowHeight * 0.5, rowHeight); // Random height within the row

        // choose random opacity from 0.6 to 1.0
        let opacity = p5.random(0.4, 0.8);

        // Set the fill color
        p5.fill(255, opacity * 255);

        // Draw the rectangle
        p5.rect(x, y + (rowHeight - rectHeight) * 0.5, rectWidth, rectHeight);

        // draw a series of small rectangles up to height of the row
        for (let j = 0; j < 10; j++) {
            p5.noStroke()
            let rectWidth = 1;
            let rectHeight = p5.random(rowHeight * 0.5, rowHeight); // Random height within the row

            // choose random opacity from 0.6 to 1.0
            let opacity = p5.random(0.4, 0.8);

            // Set the fill color

            p5.fill(p5.color("rgb(220,20,60)"), opacity * 255);

            // Draw the rectangle
            p5.rect(x + p5.random(1, 15), y + (rowHeight - rectHeight) * 0.5, rectWidth, rectHeight);
            x += rectWidth;
            remainingWidth -= rectWidth;
        }


        if (p5.random() > 0.5) {
            // draw parallel lines through the rectangle
            p5.stroke(0, opacity * 255);
            p5.strokeWeight(1);
            p5.line(x, y + (rowHeight - rectHeight) * 0.5, x + rectWidth, y + (rowHeight - rectHeight) * 0.5 + rectHeight);
        }

        // Update x position for next rectangle, and the remaining width
        x += rectWidth;
        remainingWidth -= rectWidth;
      }
    }
  }
  return ({ p5 }) => {
    p5.createCanvas(1000, 1000);
    p5.background(255);
    p5.image(img, 0, 0);
    rectanglePortion(img, 0, 0, 1000, 1000);
  };
}, settings);

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