Old Man and the Noi(sea)

when the voices in your head are noiSY!

Old Man and the Noi(sea)
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Code

source

const canvasSketch = require("canvas-sketch");
const p5 = require("p5");
const perspective = require("perspective-transform");

let img;
let THE_SEED;
const number_of_particles = 5000;
const number_of_particle_sets = 7;
let particle_sets;

const squeeze_y = 0.2;
const perspective_x = 0.9;

let pTransform;

let tick;
const print_time = 2000;

const preload = (p5) => {
  img = p5.loadImage(
    "assets/bramses_On_the_museum_wall_this_evocative_excerpt_invites_the_v_72996f7c-18e3-4bff-9358-16c921ab802a.png"
  );
};

const settings = {
  // Pass the p5 instance, and preload function if necessary
  p5: { p5, preload },
  // Turn on a render loop
  animate: true,
};

canvasSketch(({ p5 }) => {
  class Particle {
    constructor(x, y, phi, img) {
    
      this.pos = p5.createVector(x, y);
      this.angle = phi;
      this.val = 0;
      this.img = img;
    }

    update(index) {
      this.pos.x += p5.cos(this.angle);
      this.pos.y += p5.sin(this.angle);

      let nx = 1.3 * p5.map(this.pos.x, 0, p5.width, -1, 1);
      let ny = 1.3 * p5.map(this.pos.y, 0, p5.height, -1, 1);

      let np = pTransform.transformInverse(nx, ny);

      let n = p5.createVector(nx, ny);

      this.altitude =
        p5.noise(n.x + 423.2, n.y - 231.1) +
        0.04 * p5.noise(n.x * 15 - 113.3, n.y * 8 + 261.1) +
        0.02 * p5.noise(n.x * 30 - 54.3, n.y * 30 + 121.1);
      let nval =
        (this.altitude + 0.065 * (index - number_of_particle_sets / 2)) % 1;

      this.angle += 0.8 * p5.map(nval, 0, 1, -1, 1);
      this.val = nval;
    }

    display(index) {
      if (this.val > 0.47 && this.val < 0.53) {
        let np = pTransform.transform(
          this.pos.x,
          this.pos.y + 1500 - this.altitude * 2700
        );
        // give the particle a color based on the image pixel at its location
        let c = this.img.get(np[0], np[1]);
        p5.stroke(c);
        p5.point(np[0], np[1]);
      }
    }
  }

  p5.createCanvas(500, 600);
  p5.noFill();
  p5.background("#e7e7db");
  p5.stroke(20, 15);
  p5.strokeWeight(1.5);
  p5.smooth();

  let pad_x = (p5.width - p5.width * perspective_x) / 2;
  let pad_y = (p5.height - p5.height * squeeze_y) / 2;

  var srcCorners = [0, 0, p5.width, 0, p5.width, p5.height, 0, p5.height];

  var dstCorners = [
    pad_x,
    pad_y,
    p5.width - pad_x,
    pad_y,
    p5.width + pad_x,
    p5.height - pad_y,
    -pad_x,
    p5.height - pad_y,
  ];
  pTransform = perspective(srcCorners, dstCorners);

  reset(p5);

  function reset(p5) {
    THE_SEED = p5.floor(p5.random(9999999));
    p5.randomSeed(THE_SEED);
    p5.noiseSeed(THE_SEED);

    particle_sets = [];
    for (var j = 0; j < number_of_particle_sets; j++) {
      let ps = [];
      for (var i = 0; i < number_of_particles; i++) {
        ps.push(
          new Particle(
            p5.randomGaussian(p5.width / 2, 600),
            p5.randomGaussian(p5.height / 2, 900),
            p5.random(p5.TWO_PI),
            img
          )
        );
      }
      particle_sets.push(ps);
    }
    tick = 0;

    p5.background("#e7e7db");
  }

  return ({ p5, time, width, height }) => {


    particle_sets.forEach(function (particles, index) {
      particles.forEach(function (particle) {
        particle.update(index);
        particle.display(index);
      });
    });

  };
}, settings);